Set up multilingual environment for using LOCALE-NAME.
This sets the language environment, the coding system priority,
the default input method and sometimes other things.
LOCALE-NAME should be a string which is the name of a locale supported
by the system. Often it is of the form xx_XX.CODE, where xx is a
language, XX is a country, and CODE specifies a character set and
coding system. For example, the locale name "ja_JP.EUC" might name
a locale for Japanese in Japan using the `japanese-iso-8bit'
coding-system. The name may also have a modifier suffix, e.g. `@euro'
or `@cyrillic'.
If LOCALE-NAME is nil, its value is taken from the environment
variables LC_ALL, LC_CTYPE and LANG (the first one that is set).
The locale names supported by your system can typically be found in a
directory named `/usr/share/locale' or `/usr/lib/locale'. LOCALE-NAME
will be translated according to the table specified by
`locale-translation-file-name'.
If FRAME is non-nil, only set the keyboard coding system and the
terminal coding system for the terminal of that frame, and don't
touch session-global parameters like the language environment.
See also `locale-charset-language-names', `locale-language-names',
`locale-preferred-coding-systems' and `locale-coding-system'.